Design Team: n. David Teixeira

Though it is often hard to make such sweeping statements, it can truly be said that Augmented Reality (AR) is the future. By taking a picture of the real world and overlaying the virtual world on top of it, mixed reality environments allow the user to see the world in new ways which can be used to entertain, inform, or )as is the case with Phobos), cope with psychological trauma. Phobias affect a large percentage of the population, and millions of dollars are spent every year on their treatment. Though AR has already been used in various treatment of psychological conditions including phobia, a device has never been created specifically for this purpose. Phobos has been designed to fill this role.

The first phase of the project concentrated on determining what is already available on the market, what the strengths and weaknesses of competitors are, and the initial design on Phobos itself.

With initial research and development completed, the next task was to develop the final design, and produce appearance models in the form of both a CAD model and a hard model. The CAD model was the first to be developed, due to the fact that part of the hard model would be rapid prototyped in powder from this CAD data. Following this, a section of the completed CAD model was imported into a vertex modeller (Blender 2.49a) and turned into a flat pattern by producing a UVMap of the surface, editing the map and printing it as a template. The model was then constructed in EVA foam cut according to the pattern and then thermal formed over a series of MDF bucks. The bust used for display (which was heavily damaged when i acquired it) was covered with a pair of stockings and painted to obscure all surface detail. Once all parts were completed, everything was primed, painted and assembled for display.

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